|
tok
|
 |
« on: September 28, 2009, 11:49:25 AM » |
|
this is one of those play-on-forum games where you post moves as replies. exciting!  each turn, the red team and the blue team do an action, and these actions happen simultaneously. in an action, you can either: -MOVE a man two places, orthogonally and diagonally, wherever looks like a good place. You don't have to move the man two places in the same direction, so, for instance, knight moves are valid. -SPAWN up to four mans at your team's spawn zone (those circles), spending one point for each man. you don't have any points to start with. mans will spawn on top of the spawn zone squares, but you cannot spawn where a man already is. at the end of a turn, your team earns the same number of points as you have mans standing on yellow squares. if a red man and a blue man occupy the same square when the turn ends, they both dissapear forever. to WIN: stand a man on the other team's pyramid. If you post a blue move, you have to be blue for the rest of the game, and the same if you post a red move. colour in your moves, blue or red, and I'll keep a list of who is on which team. If we get multiple moves posted by a team on the same turn, we wait until one of the options gets a second vote, and then we go with that one. (this system has changed a couple times since the game started, but this is what we're doing currently.) Alternatively, if one move is posted for a team, and three hours pass without conflict, we go with that move. when the turn is ready, both the red and blue moves are executed simultaneously, points are adjusted, i'll post an image with the new game state, and the next turn begins. If you're seconding someone else's move, just quote them and add seconded or whatever. RED PEOPLE- Melly
- Montoli
- Cokho
- akuryo
- Inanimate
BLUE PEOPLE- jstckr
- Glyph
- Radix
- William Broom
- Plasticware Nightmare
|
|
|
|
« Last Edit: October 11, 2009, 07:54:52 PM by tocky »
|
Logged
|
|
|
|
|
jstckr
|
 |
« Reply #1 on: September 28, 2009, 12:02:23 PM » |
|
H9 to F9
|
|
|
|
|
Logged
|
|
|
|
|
Melly
|
 |
« Reply #2 on: September 28, 2009, 12:59:02 PM » |
|
Mmm, interesting. Lets see where this goes.
|
|
|
|
|
Logged
|
|
|
|
|
Melly
|
 |
« Reply #3 on: September 28, 2009, 01:02:26 PM » |
|
Oh, right, B2 to D4
Is that a valid movement? I'm not sure I undertood the movement rules perfectly.
(double posting cause edits don't show up in e-mail notifications and I wanna make sure he gets this one.)
|
|
|
|
|
Logged
|
|
|
|
|
tok
|
 |
« Reply #4 on: September 28, 2009, 01:04:24 PM » |
|
yep, that's valid.
|
|
|
|
|
Logged
|
|
|
|
|
tok
|
 |
« Reply #5 on: September 28, 2009, 01:55:11 PM » |
|
I think I should loosen the voting restriction, just to get this thing moving. So the rule would be: If there's a turn ready, and more than three hours pass without conflict on either move, then that turn executes, but if there is a conflict, we wait until one of the options gets two more votes.
In reality, the turn would only execute when I'm here to do it, but we should usually get more than one turn in a day, so long as people are playing.
|
|
|
|
|
Logged
|
|
|
|
|
Montoli
|
 |
« Reply #6 on: September 28, 2009, 02:22:26 PM » |
|
Oh, right, B2 to D4
I second this!
|
|
|
|
|
Logged
|
|
|
|
|
tok
|
 |
« Reply #7 on: September 28, 2009, 04:26:13 PM » |
|
New turn. Red has one point, and can spawn a new man this turn, if they like. Here's the current state: 
|
|
|
|
|
Logged
|
|
|
|
|
Glyph
|
 |
« Reply #8 on: September 28, 2009, 05:00:28 PM » |
|
F9 to E7 (blue #2 should probably guard home, and this way we get a possible preempt on red advancements.)
Question regarding game: does it count for victory if, say, a red guy moves on to the pyramid but a blue guy's there, or do they both die?
|
|
|
|
|
Logged
|
|
|
|
|
Melly
|
 |
« Reply #9 on: September 28, 2009, 07:15:02 PM » |
|
Seems like a good idea to keep one near the base.
So, Spawn 1 man on B8
|
|
|
|
|
Logged
|
|
|
|
|
Radix
|
 |
« Reply #10 on: September 28, 2009, 07:27:05 PM » |
|
F9 to E9 At this early stage we need to be getting points, not going on the defensive. It will take a couple of turns for red to reach the pyramid and we can retreat when we see them trying if we have to. For now we're already down one point and points are going to multiply as soon as they become mans.
|
|
|
|
|
Logged
|
|
|
|
|
tok
|
 |
« Reply #11 on: September 28, 2009, 10:36:15 PM » |
|
Question regarding game: does it count for victory if, say, a red guy moves on to the pyramid but a blue guy's there, or do they both die?
Yes, you can stick a man on your own pyramid to protect it; I'm tempted to say that the attacker has to stay on the pyramid for a turn after he gets there, but I think it's better if you can sneak a guy through on a single turn where the defense is weak, so the rule is if the turn ends and your man is on the enemy pyramid, you win - but if the attacker is vaporised on that turn by a defender, also on the pyramid, it's not a win, it just removes both units as usual. Another thing is you can move red guys through blue guys (and vice versa) without losing them, so long as they don't both end up on the same square at end of turn. EDIT: currently, we need some blue people to back Glyph's turn, or Radix's turn. One person can back (or post) more than one suggestion, and let the voting sort out which move gets executed.
|
|
|
|
« Last Edit: September 28, 2009, 11:01:32 PM by tocky »
|
Logged
|
|
|
|
|
William Broom
|
 |
« Reply #12 on: September 28, 2009, 11:27:52 PM » |
|
F9 to E9 At this early stage we need to be getting points, not going on the defensive. It will take a couple of turns for red to reach the pyramid and we can retreat when we see them trying if we have to. For now we're already down one point and points are going to multiply as soon as they become mans.
seconded
|
|
|
|
|
Logged
|
|
|
|
|
Glyph
|
 |
« Reply #13 on: September 29, 2009, 03:00:21 AM » |
|
But, if we go to E7 we're still gaining points, as well as getting closer.
|
|
|
|
|
Logged
|
|
|
|
|
Radix
|
 |
« Reply #14 on: September 29, 2009, 03:22:09 AM » |
|
Oh yeah, I didn't notice that because I assumed we couldn't make knight moves.
Can we?
|
|
|
|
|
Logged
|
|
|
|
|
tok
|
 |
« Reply #15 on: September 29, 2009, 04:14:55 AM » |
|
you can move two squares in any direction, and it doesn't have to be the same direction both times, so anywhere within a 5 by 5 square area centered at your start point - knight moves are okay.
To end the turn: Radix's move needs another vote, or Glyph's move needs two votes.
|
|
|
|
« Last Edit: September 29, 2009, 06:22:30 AM by tocky »
|
Logged
|
|
|
|
|
William Broom
|
 |
« Reply #16 on: September 29, 2009, 07:08:53 AM » |
|
I guess I will change my vote to Glyph's move. he seems to know what he's talking about.
|
|
|
|
|
Logged
|
|
|
|
|
Cokho
|
 |
« Reply #17 on: September 29, 2009, 07:29:52 AM » |
|
Seems like a good idea to keep one near the base.
So, Spawn 1 man on B8
Seconded!
|
|
|
|
« Last Edit: September 29, 2009, 08:41:24 AM by Cokho »
|
Logged
|
Pardon my poor english T_T
|
|
|
|
tok
|
 |
« Reply #18 on: September 29, 2009, 07:48:57 AM » |
|
to be clear: you can't spawn mans and move mans on the same turn. The move (D4 to C5) is valid, so if you want to propose that one you can, and you can vote for Melly's move as well, but only one of those moves will be executed. is that what you're doing?
|
|
|
|
|
Logged
|
|
|
|
|
Cokho
|
 |
« Reply #19 on: September 29, 2009, 08:41:55 AM » |
|
Nope ! Sorry i've missunderstood! It's edited 
|
|
|
|
|
Logged
|
Pardon my poor english T_T
|
|
|
|